Regrettably, the install information doesn’t fully get rid of the “lag” within the game, as the AI can take a rather while “thinking” of a next move if there are plenty of cards out on the field. It’s additional of a nuisance then AN actual problem, however I’ve contend enough PSP games with install data and haven’t had this problem, therefore hopefully by the time Tag Force 6 rolls out, we tend to won’t have to keep reloading the info. sadly, each time you set your PSP into sleep mode, the info can as if by magic becomes inaccessible and forces you to reload the info via the “enable install data” possibility. Konami has partly fastened this problem with install data that enables the PSP to access the info on the memory card rather than turning to the UMD each five seconds. One of the biggest problems with the previous Tag Force games (3 and 4 most notably) were lag/loading times that detracted from the general duel experience. The fifth installment of the Tag Force series is here, and Konami appears to be getting the hang of things when the first four iterations. Yu-Gi-Oh! 5D’s Tag Force 5 is the one of the most popular preventing video games.